Disney’s Beast

Posted by on May 14, 2016 in 3D, Featured, Gallery | 1 comment

Disney’s Beast

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Character Reel 2015

Posted by on Sep 18, 2015 in 3D, Featured, Gallery | 0 comments

Character Reel 2015

HENNING SANDEN 2015 CHARACTER REEL Character Reel – Henning Sanden from FlippedNormals on Vimeo. Primary tools - MODO and Maya Sculpting - ZBrush and Mudbox Texturing - Mari Rendering - MODO and Arnold for Maya   - HULDRA -     – LORD OF WAR -     - BOB -  - RONNY - ...

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Lord of War

Posted by on Sep 18, 2015 in 3D, Featured, Gallery | 1 comment

Lord of War

  This is my latest 3D personal project. I wanted to make an old man in 3D, which was a blend between realism and something more stylized. It was sculpted and designed in ZBrush, retopoed, UVed and test rendered in MODO, textures in Mari, look-deved and rendered in Arnold for Maya and finally composited in Photoshop.   Some Making-Of images.   ...

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- Huldra – 

Posted by on Aug 29, 2014 in 3D, Featured, Gallery | 0 comments

- Huldra – 

- HULDRA - This is a project I completed in my spare time during my Framestore internship during the summer of 2014. It was sculpted in ZBrush, retopoed in Modo, rigged and posed in Maya and finally rendered in modo. My goal was to make something beautiful and appealing mixed with something foul and cynical. The character is based on Norwegian and Nordic folk-lore. She’s described as a beautiful, yet mysterious woman roaming the forest. A huge thanks to Marion Strunck who helped me with the posing.   Huldra from Henning Sanden on Vimeo. ...

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Nestorious

Posted by on Apr 6, 2014 in 3D, Featured, Gallery | 1 comment

Nestorious

          This was sculpted in ZBrush over a couple of days and rendered in...

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- Modeling Reel 2014 -

Posted by on Mar 13, 2014 in 3D, Gallery | 0 comments

- Modeling Reel 2014 -

- Modeling Reel 2014 -   Modeling Reel 2014 – Henning Sanden from FlippedNormals on Vimeo.   This is my 2014 modeling reel. Primary tools – modo and Maya Sculpting – ZBrush Texturing – Mari Rendering -Vray and modo Photoscanning – Agisoft Photoscan Here’s a more in-depth breakdown for each piece: Nestorius This was sculpted in ZBrush over the course of 3 days. It’s only meant to show human anatomy and sculptural understanding and he does not have animation ready topology. He’s rendered in modo. Bob  - The Ocean King  This project...

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