I absolutely love to make interesting characters, and I’m striving every day to become a better character artist. I’ll be attending The Animation Workshop in Viborg, Denmark for the next couple of years where I will work extremely hard on developing my artistic skills even further.
My primary skills are sculpting, modeling, retopology, lighting and texturing.
Tools of trade
I primarily use Modo, Zbrush, Maya, Topogun, Nuke and Photoshop, but I also have experience with Fusion and 3ds Max.