Posted by on Aug 29, 2014 in 3D, Featured, Gallery | 0 comments

- HULDRA -

This is a project I completed in my spare time during my Framestore internship during the summer of 2014.

It was sculpted in ZBrush, retopoed in Modo, rigged and posed in Maya and finally rendered in modo. My goal was to make something beautiful and appealing mixed with something foul and cynical.

The character is based on Norwegian and Nordic folk-lore. She’s described as a beautiful, yet mysterious woman roaming the forest.

A huge thanks to Marion Strunck who helped me with the posing.

 

Huldra from Henning Sanden on Vimeo.

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ZBScreen