Posted by on May 26, 2013 in 3D, Featured, Gallery | 4 comments

Lurking in the Deep

Lurking in the deep

This project started really as a quick sculpt in ZBrush over a couple of hours during an evening. As the sculpt turned out well enough, I decided to finish the piece. I’ve been working on and off it for the last two months in the little spare time I’ve had.


I started out with a very rough model in modo which had the correct scale and proportions. I then brought it into ZBrush where I really defined the design. Once I was happy with it, I retopologized it in modo, where I also did my UVs, along with UV Master in ZBrush. I had to redo the topology several times until I was satisfied. At this point, I brought it back into ZBrush to finish off the details. This took a while. I then brought the fish into Mudbox for texturing, which I find to be an excellent application for texture painting. Once the texture was working, I painted a variety of maps, including SSS color, SSS amount, specular and so forth to really control the shading. I brought it all into modo for shading, lighting and rendering. I split it into two passes and composited it all in Photoshop.


Lurking in the Deep from Henning Sanden on Vimeo.






















  • Daniel

    love it, great work, I really liked the detail in the scales and the overall expression of the fish, good job

  • alexis

    just visiting , nice work , inspiring stuff

  • Lou Mareno

    Wow he looks Pissed, as his meal trys to get away…
    You sir put so much into every render you make, and your hard work always pay’s off
    all the best to you

  • Juls Meneses

    Awesome sculpt dude. It makes me spend more time on Zbrush than ever. Did you taught yourself all aspects? (specially texturing and sculpting)